My groups idea for the Synoptic project was to create a game that revolves around you playing as a dog who has to complete objectives that cause mischief to the family who owns you. For the Synoptic project I was tasked with the design of the levels and to help with coding and sound clipsContinue reading “Synoptic project work”
Author Archives: joshmynard
Why concept art is important and foreground, midground and background
Concept art is important because it is the foundation of your first idea for a character, it is the beginning of the ideation phase of development. foreground – darker, more prominent in the image. The foreground has been described as the most desirable part of an image. midground – links the two and shows clearContinue reading “Why concept art is important and foreground, midground and background”
Diegetic and non-diegetic sounds
Diegetic sound is sound which is visible on screen, some examples of diegetic sounds are: voices of characters sounds made by objects in the story music represented as coming from instruments in the story space Non-diegetic sounds is sound whose source is neither visible on the screen nor has been implied to be present inContinue reading “Diegetic and non-diegetic sounds”
The Golden Ratio
The Golden Ratio was derived from the Fibonacci sequence, a sequence in which the next number in the sequence is a total of itself and the previous number, starting at 0. The actual value of the Golden Ratio never resolves but the commonly referred to as 1.618, the Golden Ratio is represented mathematically by aContinue reading “The Golden Ratio”
mise en scène
mise en scène is a method of giving the audience a sense of what the purpose of a location is for by arranging props and scenery. Very strange example, but a wine cellar is a good example, its a cellar with racks of wine, I don’t see how you could mistake this for anything else.Continue reading “mise en scène”
Ambient Sound and Silence
Ambient sound is background noise that refers to a current location or state of a scene, for example, if it were a scene involving rain then rain noises would be played in the background of the scene. Another example is city background noise, in TV when a character is walking through the streets of aContinue reading “Ambient Sound and Silence”
Introduction and what you’ll see
Point of this blog – I will use this blog to upload evidence of my work Screenshots and annotations of work – the work shared will be work from unity, 3DS Max, PowerPoint and Word annotations